minat sekali: Maret 2020

Sabtu, 28 Maret 2020

UCLan Alumni Selected As Part Of BAFTA Games Crew.

Super excited to announce that two of our Alumni, Steph McStea @TeaAndMonsters of Team 17
and Scott Swarbrick @Scott_Swarbrick of MilkyTea have been selected as part of the BAFTA Games Crew for 2019! 



















Big Congratulations Scott and Steph!






Cooperative Games 10+ Years After Pandemic, LTUE Panel


Pandemic wasn't the first cooperative game to come along, but it was one of the first to gain broad recognition. At the 2020 Life, The Universe and Everything Symposium (LTUE Website), a group of us were asked to discuss cooperative games.

Each panelist had their own favorite cooperative game and some least favorites. To provide a common ground for discussion, we talked over concepts of what makes a cooperative game. With the framework provided, we then dug into this style of game and what problems can arise. We finished up by answering any questions from guests in the audience on what we would like to see in the future for cooperative games.

What are Cooperative Games?

Gamers agree on a basic definition of a cooperative game—the players are working together to defeat the challenge presented by the game. There are different styles of cooperative gaming that can change how the game is played.

There are games that introduce a traitor aspect from the beginning of the game. This style of play means there is someone is secretively working against the goals of all the other players. Cooperative games with a traitor have fans and detractors. Whichever you like playing is great, as long as everyone else sitting around the table is on the same page. Tales of consequences to players and gaming groups are told of when a traitor has been played particularly well, to the annoyance of the rest of the group.

A variant for some of these games is that a traitor may or may not be part of the game. Some of these are set up to provide a random element while others are a choice by the players. Some also require a player to take on the role of the traitor when a particular point of the game is reached.

There are more cooperative games coming out that allow for individual competition between the players along with the need to work together to defeat the game. In these cooperative/competitive games, the players have different goals they are working for in addition to achieving the group's victory. Most of the games I've seen that follow this pattern still require the group to work together to accomplish the goal, but there are multiple paths to be used and players are working to get the party to follow the one that would give them an advantage in the end. What I've seen in many of these is that it gives the players a way to see who "won" the game if the group succeeds. But if the board wins, the individual accomplishments don't count.

What Makes a Good Cooperative Game (and What Doesn't)?

Quarterbacking was an aspect not liked in most cases. Quarterbacking is when one player can take control of the game and dictate to everyone else what their actions should be. Cooperative games are designed to be more social in nature by having everyone discuss the actions. We had all been in games where one person either took control of the game, or control of another player's actions. This usually doesn't lead to a pleasant experience for the player that has been sidelined. One time when it was brought up as an advantage, is when the game is being played with younger players, or when teaching how a game is played. But even then, there was caution given that each player needs to be able to play their role in the game.

Definitive roles can be played by each player. It was agreed that one aspect of cooperative games that sets them apart is the character roles the players take. Each player having a distinct action that no other player is capable of. This requires the players to work together to accomplish the task. When all of the players are capable of taking the same action, there is nothing unique for the individual player and the action is just an aspect of creating a stronger party than the board. This uniqueness can be achieved by other means, but character personalities and individual roles are the most common.

What We Would Like to See ?

Everyone agreed they would like to see more cooperative games that give additional variants of play for the size of the gaming group. It is easy to say there is a solitaire version by having one player play all of the characters. That would just be quarterbacking the game without any other players. However, that wouldn't work very well for games that have a traitor built in or individual goals for the players to work toward.
Along with making more variants for existing cooperative games there are some competitive games that provide rules for cooperative play. It would be nice to have more games provide an experience for players who don't like to work against other players at the table.

Another aspect brought up would be a stronger cross with other tabletop games, like role playing games (RPGs). The strong narrative in most RPGs lends it to cooperative gaming. There are many genres and settings that would lend themselves easily to a cooperative gaming platform. On the flip side, it would be interesting to see a cooperative board game that allowed the players to develop individualized characters as in an RPG instead of choosing one of the pre-generated characters.

Final Thoughts

Cooperative games are a diverse group of games growing in size. There are players who really enjoy these games and others who don't like them at all. Every game is going to have people who are for and against them.

The complexity of the games range as much as other board games. Many of them are designed to scale so as you get better at playing the game you can make the game harder.

All of these give cooperative games a place. With gamers who are used to working together, and want to work together, a cooperative game can be a fulfilling event when you are able to overcome the obstacles of a hard fought challenge.

Cooperative Games 10+ Years After Pandemic (from the program)

Pandemic created a new type of board game with cooperative elements. How this has changed the world of board games and what does this mean today?

Other Panelists

Cavan Helps

He is the GM on Dice Buddies, has appeared on Enter the Hex, has written a course on game mastering, and is one of the writers of Guardinas of Umbra, a Savage Worlds setting. Dicebuddies.com.

Megan Hutchins

She regularly draws on her background in archeology when writing fiction. She's the author of YA fantasy novels The Redwood Palace and Drift. Her short fiction appears in Analog, Daily Science Fiction, Podcastle, Strange Horizons, and elsewhere. A long-time Idahoan, she now lives in Utah with her husband and four children. Mkhutchins.com.

Christopher Baxter

An author, editor, podcaster, and (why not) yes, a game designer. He shares stories and writing tips at writerinthehat.com and is host of A More Civilized Podcast.

Mike Holyoak

A lifelong geek obsessed with table-top RPGs, board games, and board game design. He is a three-time finalist of the SaltCon Ion Board Game Design Contest and one-time winner. Anubisnine.wordpress.com.

I'm working at keeping my material free of subscription charges by supplementing costs by being an Amazon Associate and having advertising appear. I earn a fee when people make purchases of qualified products from Amazon when they enter the site from a link on Guild Master Gaming and when people click on an ad. If you do either, thank you.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).



ASOIAF: Starks And Lannisters Overview

So.. who's it going to be?

It's probably worth saying that I got into the game fairly easily because my favorite major house in the show is Lannister.  My wife really digs Starks but she has yet to try the game because it looks too nerdy.  Don't worry, it's just a matter of time because I see her eyeing the dinner table that I've fully converted into playing daily games.  It's a good thing that I bought enough stuff to get some variety into the mix so the newer players I'm trying to get into the game can experiment and mix and match units.  Even though I have my favorites, I have probably played at least 40% of my games with Starks because I feel that the best way to learn the game is by playing a lot.

Whenever someone starts with the game, no matter what minis game, I always tell them the same thing:  Go with the aesthetics and look of the faction first above anything else.  With this game, however, I don't think the same principle applies as much in this game because everyone is human (for the most part).  When it comes down to picking a faction, I think one of the things everyone needs to do is examine a bit of their psyche and pick a faction that best aligns with their personality.  It's like picking a color in MTG and understanding that each color represents a bit of your personality.  If you want to go a little bit deeper, picking a faction in this game would be like picking a guild from Ravnica, or even building a character in a D&D campaign.  That is, unless you really really like dogs.  Then I would say just pick Starks and never look back.

Alright, so back to the two starting factions from the Core set.  Since you need this set to play the game and they're the factions with the largest amount of units choices right now, you need to decide if you want to go with House Lannister or House Stark.  Remember what I said about picking the right faction for you, as this will do you big favors because a lot of the game's mechanics are designed around how the houses behave in the books/show whatever.  There's a big chance that if you don't like the houses' personality in the books that you will not like how they play in-game.  It's actually one of my favorite things about the game so far and that's how on-point a lot of book to table translation has been.

Hear me roar!

Alright, let's begin with the Lannisters.  In this game, the Lannisters are the faction that has a lot of panic shenanigans, morale tests, weakens, and counterplots.  Their Tactics cards play heavily with the Crown and Wealth zones on the Tactics Board and controlling those will open up many secondary effects of your cards.  Lannister Commanders come in many shapes and sizes from the destructive and brutal force of The Mountain to the cunning strategist that is Tyrion Lannister (yes, you can take him in combat!).  My favorite Commander for the Lannisters is Tywin Lannister (also my favorite character in the show) because a lot of his Tactics cards and abilities intimidate and Weaken enemy units.  Another Commander that I've tried is Jaimie Lannister because his abilities center around defense, parry, and riposte; turning the opponent's attacks and crappy rolls against them.

When it comes to NCUs or their Tactics cards, the Lannisters focus heavily on debuffing and control elements that limit the opponent's options.  Pycelle's Weaken effect and Cersei's No Confidence are prime examples of debuffing the opponent or making them worse for morale tests, while tactics cards like Counterplot can outright stop an opponent tactics card from going off.  I tried to get some examples of the kind of tactics the Lannisters can employ and I think this lot sums it up pretty nicely.  For the Lannisters, they are all scheming masterminds with several abilities that kicks players while they're down.

Kick 'em while they're down.

As for Lannister units, they are well-supplied and fairly diverse to take on a large breadth of enemies.  The Mountain is its own unit just because he is, Lannister Guardsman are slow with lower attacks but has an excellent defense and a great ability (Lannister Supremacy) that only gets better with attachments, and Lannister Crossbowmen are no joke.  I've recently started playing them and having a unit that just hits units with ranged attacks on a 3+ with Sundering from Long Range is incredible.  Lannisters also have some interesting unique units like Pyromancers that can toss their Wildfire from ranged or in combat and it ignores defense saves while suffering -2 to the defender's Panic tests through Vicious.

While the Lannisters have a solid lineup of units, I would say their strengths come from their debuffs and stopping your opponents from what they want to do more so than just strength of arms.  For that, you want to get into House Stark.  If you're looking for a faction that doesn't care about the subtleties and just wants to beat face, you've come to the right place.

Winter is coming.

When it comes to striking hard and striking fast, Stark is the faction to do it.  One of the many things I enjoy about the core set is that you have two factions that have radically different playstyles.  Just like it is in the books, the Starks and the Lannisters are probably the two houses most different from one another.  While the Lannisters rely on debuffs and abilities that stop your opponents from doing what they intend, Starks are all about battlefield combat and maneuver.  They see an opening and go for the jugular just like the Dire Wolf, their house sigil and in doing so, deliver massive damage to the enemies and leave them reeling.  With Commanders like Robb Stark who can take maneuver warfare to the next level, or Roddrick Cassel and his ability to exploit the Vulnerable enemies, the Starks are the faction you want if you want to destroy the opponent's army rather than play the more drawn-out  game of politics and scheming.

Of course, this doesn't mean that the Stark units or playstyle are just centered around this niche.  With both the Lannisters and the Starks, there will be Commanders and units that will change the regular composition from what you expect from the two factions and that's always a good thing.  For example, on one side, you have the fast-moving and lightly-armored Umber Berserker that has built-in Sundering (-1 to defense saves) and their attacks increase when you lose ranks rather than decrease.  You compare this to the rock-solid Tully Sworn Shields with the Shield Wall ability and good luck trying to break their 3+ defense saves from the front.  This unit variety not only keeps different playstyles fresh and exciting but also gives units legroom to perform depending on the game mode that you play.  Either way, when you think about Starks, their humble foot soldier in the form of Stark Sworn Swords move 5, have excellent morale and rolls 8 dice just because they can.  When you pop Stark Fury on them, they gain +1 to hit and Critical Blows on their attacks (6s deal 2 hits) at the cost of D3 models to your own unit.  If that's not a healthy representation of angry Northmen I don't know what is.

Winter is seriously coming.

When it comes to Tactics cards and NCUs, Stark is pretty straight-forward:  It's all about Combat and Maneuver and taking those zones will be extremely rewarding.  Catelyn Stark can remove a condition from an afflicted unit while buffing them so they're attacking with max dice, and Sansa Stark can instant tutor for any tactics card you need, even if it's a previously discarded card.  That is great tactical flexibility and I have her in almost every single one of my Stark lists.

Well, that's about it for the high-level overview of which armies you will get in the core box.  With so many different commanders, tactics, NCUs, and units to cover, list building deserves its own article.  I'll take you guys through the basics of list building and show you a couple of Lannister and Stark lists tomorrow so you can better grasp some of the things discussed today.

Jumat, 20 Maret 2020

End Of Campaign: Dark Heresy

   We finished off our Dark Heresy campaign on Monday night. We had all sort of lost our interest in the game after almost a year of play. The last few months we have also had several challenges with getting together as a group to play, and that certainly didn't help things.

   So, how did it end? Well, we had just captured a dangerous psyker named Molokoff from Hive Tertiam on Fenk's World and barely managed to escape the planet before it was pulled entirely into the warp. Once aboard our vessel, the Cudgel of Drusus, we turned the prisoner over to the Inquisition. That's when things went to Hell.

   Literally.

   As our ship entered the warp to travel to our next destination, something went wrong. Horribly wrong. Demonic creatures began to pop up all over the ship. We fought like heroes, but watched our companions go down one by one.

   First to die was our 'tame' psyker, Volk. The power of the warp invading the ship began to overwhelm his mental defenses, and I was forced to put him down with a bolt pistol shell to the back of the head. Next was our favorite pilot, "Mad" Murdock (an NPC). On the hangar deck, as we were making our way to the main engineering area, he was dragged down by a horde of smaller demons.

   Third to fall was our chirurgeon, Sister Scythia. She burned down a few demons with her meltagun before a flamethrowing fiend doused her with a barrage of unholy napalm. Probably for the best, as she was not very careful with her shooting and a meltagun firing off in the engineering spaces would have been catastrophic.

   Fourth was our newest recruit, an Imperial Guardsman from the 24th Canopus Heavy Foot. Corporal Jones ran out of ammunition for his heavy stubber - which he toted about with his Bulging Biceps as if it were nothing more than an autogun. After spraying hundreds of rounds into the enemy, he heard that fatal 'click.' Before he could locate any more ammunition, he too was torn apart. Thankfully, he died before they began eating. I think.

   Adeptus Arbites Belisarion Graecus was the last to fall. Using his skills with a bolt pistol, he took out demon after demon with precision aim. The holy inscriptions on the sanctified weapon glowed brighter with every shot, and the Emperor's wrath flowed through the explosive shells, overcoming many a demon's unnatural toughness. But all things must end, and Graecus finally ran out of shells as well. He met his fate, praising the Emperor and pistol whipping a final demon into death as the hordes tore into his armour.

   The Cudgel of Drusus is marked as lost in the warp on Imperial records.

Kamis, 19 Maret 2020

Cleaning Up The Books (Tradecraft)

I am not an accountant. I can barely keep up during my annual conversation with my accountant. I had a year of accounting in high school, probably to avoid some nastier math requirement. I know just enough to understand double entry and the difference between receivables and payables. From talking with my accountant and a business broker, there are a few areas I'm now a bit more cognizant about, things that show value or indicate problems that are often about something simple, like categorization of expenses in your accounting software. That's the exciting topic for today. Let's clean up your books.

Cost of Goods used to be my dump stat. If you have a high cost of goods, it shows your business is not very efficient. It indicates maybe you don't have a handle on shrink, or you haven't negotiated good terms with your suppliers. It might mean you're a bad buyer. A high cost of goods may indicate an industry problem, which is bad if you're trying to sell your hobby game store to someone uninitiated as a kind of toy store thingy with tables.

I actually track my cost of goods daily, so when I saw the difference between my real, spreadsheet cost of goods, and my fake, Quickbooks cost of goods, I had to figure this out (also Quickbooks is always realler). When I presented my income statement, my business broker gave me a disapproving look with my high COGS. What happened? What happened was I was dumping miscellaneous charges into cost of goods, which is a major no no. Be extra careful about what goes in this category, since it indicates so many possible problems with your business. If you have to dump something into a category, do it into a discretionary one like office supplies.

Office Supplies are pretty discretionary. Everyone thinks they could come in as a new owner and reduce waste of office supplies. My accountant encourages me to put anything consumable, anything not clearly durable, into office supplies. Office supplies also gets depreciated immediately, unlike durable goods, which are depreciated over years. so if it's in a gray area, it's office supplies. Not sure what it is? Office supply. Never use miscellaneous. Miscellaneous is a question mark. You don't want questions in your books. Answer the question!



Payroll should be broken into multiple categories. Payroll expense, taxes, payroll processing and insurance. Each of these have different tax consequences. Each expense can be attacked to drive them down in a different way. Speaking of payroll, have you given yourself a raise recently? Your pay is a discretionary expense so brokers don't care. It reduces your end of year tax burden and saves for your retirement with social security payments. It forces your business to compensate you first, unlike profit distributions which happen last, when it's convenient. You deserve a raise. You're welcome.

Rent is one category that should only ever include rent expenses. Your business value is backstopped or dragged down by your lease. No successful business can predict continued success if it has to make a costly and unpredictable move, and if your rent expense is dragging you down, there's likely nothing to be done about it. Personally, I can't imagine any business would sell with a month to month lease. I would insist on a lease as long as your earnings multiple from the valuation. If your business is valued at 3x your earnings, I would want to see at least three years left on the years. I wouldn't invest in a business until I saw a copy of the lease. Someone believed in you to be around for years. I want to see that. Heck, I want to at least see your name on that contract, especially if I have to approach the landlord to assume it.

The main take aways here are be meticulous with your books. Make sure fixed expenses and discretionary expenses are not mixed. It's easy to get sloppy. My credit card bill averages around $15,000 a month and it's painstaking to make sure every line item is categorized properly. I download reports, try to figure out each charge, and I'm especially careful with those cost of goods, since they can look like other things. It doesn't really matter if it's just you in the business, if you ever want to sell or bring on partners, you'll want to be meticulous and you'll wish you had done it years before.



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